3d Camera

As all know,mini ka08 iphone is the first china iphone cell phone,which cloned iphone 100%,not only apperance,also function.so mini iphone ka08 is very hot sale in dropship.

mini iphone ka08 Highlight

Camera ultra slim design Dual sim and Dual standby Quadband GSM 850/900/1800/1900Mhz bluetooth

mini iphone Specification

Languages:English,French,Arabic,Russian,Spanish,Turkish,Italian,Portuguese and so on Network:Quadband GSM 850/900/1800/1900Mhz Memory:Supports 8 Gb memory attached (1G) Mirco SD Screen:2.4 QVGA touch screen,2.0 high-defination resolution and slide to unlock Color:black/white/pink Size (mm):87.9*48.9*13 Camera:2.0 Mega pixels Battery:1280 mAh li-on Talk Time:120-180 minutes Standby Time:240 hours Bluetooth:2.0 bluetooth stere music Magic Music and mini-shape, ultra slim design FM radio,MP3/MP4 player back 3D games and 3D screen E-dictionary,E-map and E-mail Supports U-disk,high-quality recorder Supports “play stock market” Supports Pc camera   mobile TM Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games Battery:1280 mAh li-on Talk Time:120-180 minutes Standby Time:240 hours Bluetooth:2.0 bluetooth stere music Magic Music and mini-shape, ultra slim design FM radio,MP3/MP4 player back 3D games and 3D screen E-dictionary,E-map and E-mail Supports U-disk,high-quality recorder Supports “play stock market” Supports Pc camera   mobile TM Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games 3D games and 3D screen E-dictionary,E-map and E-mail Supports U-disk,high-quality recorder Supports “play stock market” Supports Pc camera   mobile TM Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games Memory:Supports 8 Gb memory attached (1G) Mirco SD Screen:2.4 QVGA touch screen,2.0 high-defination resolution and slide to unlock Color:black/white/pink Size (mm):87.9*48.9*13 Camera:2.0 Mega pixels Battery:1280 mAh li-on Talk Time:120-180 minutes Standby Time:240 hours Bluetooth:2.0 bluetooth stere music Magic Music and mini-shape, ultra slim design FM radio,MP3/MP4 player back

Accessories

Two battery One charger One earphone One usb cable One manual One touch pen 1 cloth case 1gb card

 

 

AgoodSeller(http://www.agoodseller.com) discount wholesale china cell phones and consumer electronics

{ 0 comments }

MINI Iphone KA08 unlock Quad band cell phone Wholesale

   

 

 

 

Type: Bar style-Volume: 87.9*48.9*13-LCD:  2.4 QVGA touch screen -Pixel: 240*320-Camera: 2.0 Mega pixels-Network: Quadband

GSM 850/900/1800/1900Mhz-Battery:  1280 mAh li-on

Talk time 120-180 minutes
Standby  240 hours
Language:English,French,Arabic,Russian,Spanish,Turkish,Italian,Portuguese and so on

 

color:black/white/pink

More function
Magic Music and mini-shape, ultra slim design
2.0 high-defination resolution and slide to unlock
Dual sim and Dual standby
FM radio,MP3/MP4 player back
2.0 bluetooth stere music
Supports 8 Gb memory attached (1G) Mirco SD
3D games and 3D screen
E-dictionary,E-map and E-mail
Supports U-disk,high-quality recorder
Supports “play stock market” Supports Pc camera   mobile TM
Supports USB2.0
Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games

 

color:black/white/pink

More function
Magic Music and mini-shape, ultra slim design
2.0 high-defination resolution and slide to unlock
Dual sim and Dual standby
FM radio,MP3/MP4 player back
2.0 bluetooth stere music
Supports 8 Gb memory attached (1G) Mirco SD
3D games and 3D screen
E-dictionary,E-map and E-mail
Supports U-disk,high-quality recorder
Supports “play stock market” Supports Pc camera   mobile TM
Supports USB2.0
Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games

 

 

color:black/white/pink

More function
Magic Music and mini-shape, ultra slim design
2.0 high-defination resolution and slide to unlock
Dual sim and Dual standby
FM radio,MP3/MP4 player back
2.0 bluetooth stere music
Supports 8 Gb memory attached (1G) Mirco SD
3D games and 3D screen
E-dictionary,E-map and E-mail
Supports U-disk,high-quality recorder
Supports “play stock market” Supports Pc camera   mobile TM
Supports USB2.0
Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games

 

color:black/white/pink

More function
Magic Music and mini-shape, ultra slim design
2.0 high-defination resolution and slide to unlock
Dual sim and Dual standby
FM radio,MP3/MP4 player back
2.0 bluetooth stere music
Supports 8 Gb memory attached (1G) Mirco SD
3D games and 3D screen
E-dictionary,E-map and E-mail
Supports U-disk,high-quality recorder
Supports “play stock market” Supports Pc camera   mobile TM
Supports USB2.0
Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games

welcome to ebuir.com buy Quad Band Cell Phone

{ 0 comments }

Industrial robots accomplish tasks such as painting, welding, assembly, and product inspection with speed and precision. They do not tire like humans and perform repetitive actions reliably without getting bored, which leads to high productivity at a low cost. These attributes make industrial robots invaluable to manufacturers in many industries.

Some industrial robots carry out repetitive actions without variation, such as in typical ‘pick and place’ applications. These actions are determined by programmed routines that specify the direction, velocity, acceleration, deceleration, and distance of a series of coordinated movements.

Other robots use machine vision systems to perform complex tasks, such as weld inspection and optimisation in the automotive industry. These usually involve elaborate actions and motion sequences, which the robot may even have to identify itself.

Machine vision systems comprise high-resolution cameras linked to powerful image processing software. They make for efficient handling and control, and work without wear and tear even under demanding manufacturing conditions. Machine vision systems achieve high success rates, and ensure smooth production without manual intervention or supervision, even in unpleasant environmental conditions.

Machine vision has a wide range of applications in industrial automation:

2D Robot Vision

2D vision systems use line-scan or area-scan cameras to capture photographic images that contain width and length, but no depth. By processing these images, they measure the visible characteristics of an object, and feed robotic handling systems data on its position, rotational orientation, and type.

The automotive industry uses 2D vision systems to pick heavy gearboxes from cages, unload cylinder heads from wire mesh boxes, identify axle castings, and detect the position of slide bearing shells.

Automated 3D Position Detection

3D vision systems detect the position and shape of an object in three dimensions using specialised cameras and lasers. They determine the starting point, overall length and rotation of a component, and transmit this data to industrial robots for fast and efficient handling. 3D vision systems enable the automated, reliable handling of different sized objects.

A common application for 3D vision systems is the production of crankshaft castings in the automotive industry, where they instruct robots to position castings ready for the next stage of assembly.

Assembly Inspection

Proper part assembly is essential to any manufacturing process. Poorly assembled parts lead to malfunctioning, unsafe products. Machine vision systems equipped with fast, fixed focus cameras and LED illumination continuously inspect parts during assembly to verify the presence of characteristic features, and instruct robots to remove defect items from the production line.

Characteristic features include screws, pins, fuses, and other electrical components. Machine vision systems also check for missing slots or holes, which can prevent proper assembly. Inspection takes just seconds, even with a huge variety of different parts, allowing manufacturers to maintain high levels of efficiency and productivity.

Machine vision systems for assembly inspection have a wide range of applications. These include checking vehicle components in the automotive industry, verifying fill levels in blisters, chocolate trays, and powder compacts, and ensuring correct label positioning on boxes.

Contour Inspection

Machine vision systems for contour inspection examine the profile of an object using high-resolution cameras and 3D sensors to ensure it is free from deviations (e.g. chips), which affect the shape and thus the function of the product. They also check measurements such as length, width, and radius to ensure they are within set parameters.

Pharmaceutical companies use machine vision systems in automated production lines to inspect injection needles, which are unusable if blunt or bent. Multiple cameras photograph needles as they flow through the system on powered conveyors. Sophisticated computer software analyses the captured images to determine needle sharpness and check the contour of the tube. Industrial robots use this information to separate and discard defect needles.

Injection needles’ size makes them almost impossible to inspect with a naked eye. Machine vision systems can inspect 40 needles per minute with 100% accuracy, speeding up production and reducing costs. Other contour inspection applications include concentricity checks of spark plugs for petrol engines, the measurement of coating structures on capacitor foils, and tooth inspection of saw blades.

3D Seam Inspection

Poorly welded components break, causing products to fail. In the case of automobiles and aeroplanes, this often has disastrous consequences and costs lives. Robotic weld seam inspection and optimisation is now the standard in many industries.

Machine vision systems for weld inspection comprise a sensor mounted on a robotic arm. A laser in the sensor projects a line of light across the surface of a component joint, a technique known as laser triangulation. At the same time, a high-speed camera, also housed in the sensor, captures an image of the line as an elevation profile. Through the relative motion of the component and the sensor, the system builds a 3D image of the welded seam surface.

Using this image, a computer checks the seam’s consistency along its length. It accurately detects imperfections like profile variations and pores, which weaken the joint, and instructs a robotic burner to rework or repair seams if necessary.

Machine vision systems store inspection results in a database along with serial numbers, which makes components easy to trace. They work on multiple seams of different types, shapes and sizes, and operate at high speed. The automotive industry uses automated weld inspection and optimisation systems extensively to ensure vehicles are of high quality and safe to drive.

Conclusion

Machine vision systems have a wide range of applications in industrial automation. They enable industrial robots to perform complex tasks reliably and accurately, and allow companies to achieve previously impossible levels of efficiency and productivity. Machine vision has developed significantly over the last ten years and is now essential to many industries.

Malcolm Smith is the UK Sales Manager at Vitronic. Vitronic is a leading supplier of machine vision systems. A global company, it provides advanced technological solutions to a broad range of markets, such as logistics, traffic control, pharmaceutical manufacturing, and industrial robotics.

For more information visit: http://www.vitronic.com

{ 0 comments }

MINI Iphone KA08 cell phone dropship from china

Highlight

Camera
ultra slim design
Dual sim and Dual standby
Quadband GSM 850/900/1800/1900Mhz

MINI Iphone KA08 Specification

Languages:English,French,Arabic,Russian,Spanish,Turkish,Italian,Portuguese and so on
Network:Quadband GSM 850/900/1800/1900Mhz
Memory:Supports 8 Gb memory attached (1G) Mirco SD
Screen:2.4 QVGA touch screen,2.0 high-defination resolution and slide to unlock
Color:black/white/pink
Size (mm):87.9*48.9*13
Camera:2.0 Mega pixels
Battery:1280 mAh li-on
Talk Time:120-180 minutes
Standby Time:240 hours
Bluetooth:2.0 bluetooth stere music
Magic Music and mini-shape, ultra slim design
FM radio,MP3/MP4 player back
3D games and 3D screen
E-dictionary,E-map and E-mail
Supports U-disk,high-quality recorder
Supports “play stock market” Supports Pc camera mobile TM
Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games
Accessories

Two battery
One charger
One earphone
One usb cable
One manual
One touch pen
1 cloth case
2gb card

welcome to ebuir.com buy MINI Iphone KA08 unlock Quad band cell phone

Highlight

Camera
ultra slim design
Dual sim and Dual standby
Quadband GSM 850/900/1800/1900Mhz

MINI Iphone KA08 Specification

Languages:English,French,Arabic,Russian,Spanish,Turkish,Italian,Portuguese and so on
Network:Quadband GSM 850/900/1800/1900Mhz
Memory:Supports 8 Gb memory attached (1G) Mirco SD
Screen:2.4 QVGA touch screen,2.0 high-defination resolution and slide to unlock
Color:black/white/pink
Size (mm):87.9*48.9*13
Camera:2.0 Mega pixels
Battery:1280 mAh li-on
Talk Time:120-180 minutes
Standby Time:240 hours
Bluetooth:2.0 bluetooth stere music
Magic Music and mini-shape, ultra slim design
FM radio,MP3/MP4 player back
3D games and 3D screen
E-dictionary,E-map and E-mail
Supports U-disk,high-quality recorder
Supports “play stock market” Supports Pc camera mobile TM
Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games
Accessories

Two battery
One charger
One earphone
One usb cable
One manual
One touch pen
1 cloth case
2gb card

Dropship Phone - Dropship From China

 

Highlight

Camera
ultra slim design
Dual sim and Dual standby
Quadband GSM 850/900/1800/1900Mhz

MINI Iphone KA08 Specification

Languages:English,French,Arabic,Russian,Spanish,Turkish,Italian,Portuguese and so on
Network:Quadband GSM 850/900/1800/1900Mhz
Memory:Supports 8 Gb memory attached (1G) Mirco SD
Screen:2.4 QVGA touch screen,2.0 high-defination resolution and slide to unlock
Color:black/white/pink
Size (mm):87.9*48.9*13
Camera:2.0 Mega pixels
Battery:1280 mAh li-on
Talk Time:120-180 minutes
Standby Time:240 hours
Bluetooth:2.0 bluetooth stere music
Magic Music and mini-shape, ultra slim design
FM radio,MP3/MP4 player back
3D games and 3D screen
E-dictionary,E-map and E-mail
Supports U-disk,high-quality recorder
Supports “play stock market” Supports Pc camera mobile TM
Additional:Voice recorder,Incoming photo display,Calendar,Alarm,Note,Stopwatch,Games
Accessories

Two battery
One charger
One earphone
One usb cable
One manual
One touch pen
1 cloth case
2gb card

{ 0 comments }

The Technical Terms in Motion Capture

by admin on June 25, 2010

A) Pre – Production


Scene : A scene or script is a numbered part of a film script, which may be broken down into parts in longshot, medium-shot, close-up, etc by the director when shooting. A master scene is a fairly long length of the script, all under one number, which the director will certainly break down later. He or she may, however, take the whole of a master scene first, then shoot closeups of the various characters to cut in with this later. In animation the basic unit of continuous action, usually shot on one background, from which a film is built up.


Script : The detailed scene-by-scene instructions for a film or television production, including description of setting and action with dialogue and camera directions. When the script also has full details of visuals it is termed a ‘storyboard’.


Storyboard : A form of shooting script common for animated films for many years and now usually used for commercials, even live-action ones. It consists of a series of sketches showing key positions for every scene, with dialogue and descriptive notes below. Still used in animation.


================================================================


B) Production


2D Animation : The creation of moving pictures in a two-dimensional environment, such as through “traditional” cel animation or in computerized animation software. This is done by sequencing consecutive images, or “frames”, that simulate motion by each image showing the next in a gradual progression of steps. The eye can be “fooled” into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster. 3D


Animation : The creation of moving pictures in a three-dimensional digital environment. This is done by sequencing consecutive images, or “frames”, that simulate motion by each image showing the next in a gradual progression of steps, filmed by a virtual “camera” and then output to video by a rendering engine. The eye can be “fooled” into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster.


Character animation : The art of making an animated figure move like a unique individual; sometimes described as acting through drawings. The animator must “understand how the character’s personality and body structure will be reflected in its movements.


Character model : A sheet of drawings defining the proportions, shape, clothing etc. of a character for the guidance of animators.


Computer animation : The technique of using computers to generate moving pictures. Some systems can achieve this in real-time (25 frames per second-or in the USA 30fps), but the majority of animation is created one frame at a time and then edited into a continuous sequence. Very sophisticated programs are required to perform the tasks of movement, fairing, perspective, hidden-surface removal, colouring, shading and illumination, and as the trend increases towards more realistic images, faster computers are needed to process the millions of computations required for each frame. The term “computer animation” covers a broad range of subjects, but overall can be defined as the creation of moving images through the use of computers. These images can be created in either a two-dimensional or three-dimensional space, and can be applied to web design, user interface design, application development, video games, movies, special effects, cartooning, and many others.


Computer graphics : Charts, diagrams, drawings and other pictorial representations that are computer generated.


Effects animation : The animation of non-character movements such as rain, smoke, lightning, water, etc.


Go-Motion : Similar to ‘Stop-Motion’, but the animation is produced by rods attached to the pupet/creature, which can be programmed by a computer to perform the required movement. The advantage over stop-motion is that a lot more realistic movement can be created, because the puppet/creature blurs slightly between each frame. The disadvantage is that the rods attached to the creature need to be hidden from view (e.g. using the blue-screen process)


In Between : The paper drawing of a figure that lies in sequence between two key positions drawn by an animator.


Key frame animation : The animator ‘draws’ directly onto the CRT display and produces a basic picture or cell. A number of these drawings can then be superimposed on one another to form a composite cell or key frame. Many of these key frames can be made up and stored in the computer to be called up and used as required. The action of the film can be created by stringing together the series of key frames, and introducing the desired movements between one frame and the next. Each key frame can be used over and over again by simply calling it repeatedly from the computer score.


Stop-Motion Animation : Moving a special effects puppet or model/creature a small amount and recording a single frame (or small number of frames) so that when the film is played back at a normal speed it appears to move. The disadvantage with this form of animation is that it can sometimes appear to ‘strobe’, partly due to the lack of blur between the frames.


Three-dimensional modeling : Geometrical descriptions of an object using polygons or solids in three dimensions (x,y,z coordinates) for the purpose of creating the illusion of height, width and depth.


================================================================


C) Post Production


Edit : The process of assembling video clips, audio tracks, graphics and other source marerial into a presentable package.


Off-Line Edit : A “draft” edit, usually prepared in an off-line edit suite (at a lower cost), then taken to an on-line facility to make the final cut.


On-Line Edit : The final version of an edit, prepared in a professional edit facility.


Non-linear editing : An approach to video editing made possible by digital video recordings. As in word processing, video segments can be inserted between two existing segments without erasing either. Unlike the approach required when editing analog video , segments do not need to “laid down” in the sequence in which they will later be shown.


Off-line editing : The steps during the edit process when a preliminary selection of usable shots and scenes is made, and the tentative sequence of these elements is decided. This process is typically done with lower cost, simpler editing equipment than is found in a professional edit suite (where on-line editing is done). Using off-line editing can significantly reduce the total cost of a producation.


On-line editing : The steps during the edit process when the compilation of final program is done. When affordable, this is done in a professional edit suite with high quality equipment. If off-line editing had been done, the edit decision list from that phase guides the on-line edit process, typically minimizing the time and cost in the professional edit suite.


Post Production : The phases of production that occur after the recording, filming, or taping. This includes editing, mixing, effects, dubbing, compression, mastering, etc.


Render Farm : A group of computers which work together to perform the computation-intensive tasks of 3-D rendering.


================================================================


D) Motion Capture


Mocap : The process of recording the data from human movement so that it can be used for 3D characters created on a computer. Mocap can be used for 3D animations for film, TV and games, and for special effects work. There are wireless, magnetic motion capture systems, and optical systems, which track markers attached to the animator.


Performance Capture : The recording of a performance, either human or animal, using a Motion Capture system (or similar technology) – difference being that you can motion capture a table, but it is cannot give a performance. Special Effects Blue (or Green)


Screen : A system that replaces a specified colour (blue in this case) with images from another source. This can either be done optically (eg. using film) or electronically (eg. in video, also known as Chroma-Key in video). Some computer systems look at pixel in the scene and determine whether to replace that pixel with the other video source. Better computer systems allow ‘some’ of the colour of the pixel from 1 image and ‘some’ from another image. The better systems could be take transparent objects (eg. bottles) or smoke and combine these with the images from another source.


Chroma-Key : Keying out parts of an image which contain a particular colour (or colours). Eg. replacing a blue or green background with images from another source.


Composite : To combine two or more individual images onto one piece of film by photographic or digital means. Early compositing was accomplished in the camera by masking part of the scene when filming, rewinding the film and removing the matte and shooting again to expose the previously masked portion. Digital compositing is commonplace, in which multiple film images are scanned into the computer, combined digitally, and output to a single piece of film.


Motion Control : Controling the motion of a camera or special effects object (eg. model space ship etc), using commands from a computer, so that the exact moves can be repeated as many times. This makes it easy to composite it (ie.combine it with another shot).


Rotoscoping : Drawing around something in the frame so that an effect can be applied to that part of the film. If an animated creature has to go behind something in the live action piece of film, that object can be drawn around so a matte can be created, so that the createure will not show over the top of that object. If the camera is moving, then each frame of film would have to be rotoscoped. If the camera is still, then the same matte can probably be used for all frames in that shot. Rotoscoping was first used by the Fleischers for making cartoons. The Fleischers invented the Rotoscope, which is a device for projecting live-action film on to paper frame by frame, so that the outline could be traced and used as a guide for the animation. The Rotoscope consists of an animation camera and a light source (usually using a prism behind the movement and the lamp house attached to the camera’s open door) that projects a print through the camera’s lense and the projected image is then traced to create a matte. The lamp house is then removed and the raw stock placed in the camera and the drawings are filmed through the same lense that projected the image. The resulting image will then fit the original image if the two strips of film are run bi-packed in the same projector movment (using an optical printer). In digital film effects work, rotoscoping refers to any drawn matte, as both images can be seen compisited while the matte is being drawn, so good results can be achieved.


Virtual Sets : Sets which are generated (at least partially) from data within a computer. Mostly used for TV work, these systems replace the real set (eg. an empty studio) with a computer generated set, allowing the actor/presenter to move in the foreground. eg. the background is ‘keyed out’ and replaced with the set which has been created in a 3D package (eg. Softimage or 3D Studio Max), and any camera movements will be duplicated by the ‘virtual camera’. This will require a powerful computer, especially if it is to be done in real-time, for example a Silicon Graphics machine. The method of keeping track of the camera movement (so that it can be duplicated in the 3D computer set) is different for the various sytems. Some systems use a blue grid painted on the back wall of a studio of a known size. A red LED is projected onto the cameras and the actor/presenter so that they too can be tracked throughout the set.


Visual effects (also called optical or photographic effects) : Special effects achieved with the aid of photographic or digital technology, occurring after the principal photography, or main shooting, of a film. Includes miniatures, optical and digital effects, matte paintings, stop-motion animation, and computer-generated imagery (CGI).


Wire Removal : Removal of unwanted wires, rods, etc. from a piece of film by replacing them with what would have been seen if they weren’t there (eg. the background). This can be done by replacing them with the same area from another frame in which the wires/rods were not visible, or by averaging the colours on either side of the wire and replacing it with the average.


================================================================


E) New Media


A generic term for the many different forms of electronic communication that are made possible through the use of computer technology. The term is in relation to “old” media forms, such as print newspapers and magazines, that are static representations of text and graphics. New media includes:


* Web sites* streaming audio and video* chat rooms* e-mail* online communities* Web advertising* DVD and CD-ROM media* virtual reality environments* integration of digital data with the telephone, such as Internet telephony* digital cameras* mobile computing


Use of the term new media implies that the data communication is happening between desktop and laptop computers and handhelds , such as PDAs , and the media they take data from, such as compact discs.


For more Information please visit Inner Esteem Motion Capture Studios

A Motion Capture assistant of Inner EsteemMotion Capture Studios

{ 0 comments }

Types of Moton Capture Systems

by admin on June 25, 2010

As motion capture technology developed, several uniquely different types of motion capture systems evolved. The types of motion capture input systems are: mechanical, magnetic, and optical.

Mechanical:

Performer wears a human-shaped set of straight metal pieces (like a very basic skeleton) that is hooked onto the performer’s back; as the performer moves, this exoskeleton is forced to move as well and sensors in each joint feel the rotations. What is the apparatus? I t basically a large joystick. And this joystick is attaches to the body of the performer and moves according to the movement of the performer.

Advantage: no interference from light, well that removes the worry of wondering whether there will be a necessity for dim lighting , and from magnetic fields.

Disadvantage:

a) the technology has no awareness of ground, so please no aerobics no jumping, and moreover the data sometimes look like the performer was literally being swept of his/her feet.

b) equipment must be calibrated often

c) unless there is some other type of sensor in place, it does not know which way the performer’s body is pointing, resulting in the possibility if the person doing the post production doesn’t have the original video there is a great chance the character will end facing the wrong direction and creating many a red face.

d) absolute positions are not known but are calculated from the rotations

Optical:

Performer wears reflective dots that are followed by several cameras and the information is triangulated between them. Markers are either reflective, such as a system manufactured by Vicon or Motion Analysis, or infra-red emitting, many of which have been developed for musical applications (such as conducting). Developed primarily for sports injuries, analysis of athletic performance, games, animation, etc. New developments are allowing for real-time capture and work with animals.

Advantages:

a) performer feels free to move due to no cables connecting body to the equipment

b) larger volumes possible

c) more performers are possible

d) very clean, detailed data

Disadvantages:

a) It is prone to light interference

b) reflective dots can be blocked by performers or other structures, causing loss of data, or occlusion-this can be compensated for with software which estimates the position of a missing dot

c) rotations of body parts must be solved for and are not absolute

d) information has to be post-processed or ‘tracked’ before viewing so performer cannot see his or her image and so cannot be as creative or identify potential problems (a hand hitting a giant nose, for example)

e) higher cost than magnetic

Magnetic:

Performer wears an array of magnetic receivers which track location with respect to a static magnetic transmitter. Magnetic was used for the military, to track head movements of pilots. This type of motion capture is layered with animation from other input devices.

Advantages:

a) positions are absolute, rotations are measured absolutely; orientation in space can be determined, which is very useful,

b) can be real-time, which allows immediate broadcast as well as the opportunity for performers to puppeteer themselves with instantaneous feedback (more spontaneity in the performance)

c) relatively cheaper than optical

Disadvantages:

a) magnetic distortion occurs as distance increases

b) data can be noisy – it’s not as good as optical

c) prone to interference from magnetic fields – cement floors usually contain metal, so stages must be built

d) performers wear cables connecting them to a computer, which limits their freedom

e) sampling speed too low for many sports applications

In conclusion, as modern day motion capture has matured, optical and magnetic systems have proven to be the more popular systems. But the main disadvantage to magnetic systems is that they require wires and transmitter to be placed on the performer, which prevent him to move freely. Optical systems don’t have this problem, so they are the choice of most people in the entertainment industry.

A Motion Capture Assistant of InnerEsteem Motion capture Studios

{ 0 comments }

The state of New York decriminalized minor traffic offenses in 1934 with the creation of the ‘civil traffic infraction’. New York blazed the legal path that other states quickly followed in decriminalizing minor traffic offense by also adopting the civil traffic infraction.

The creation of the civil traffic infraction allowed the courts to do away with costly jury trials for traffic tickets. The courts reasoned that jury trials were not necessary because the infraction was a ‘civil offense’ carrying only a ‘small’ civil fine as a possible penalty and no possibility of jail time.

The next causality of the civil infraction was the prosecutor. Lawyers are expensive and therefore, many states decided that the lawyer/prosecutor was not needed for civil traffic infraction cases — the cop could be the prosecutor. Some other states, such as California, correctly legally rationalized that the cop could not be the prosecutor (People v. Marcroft (1992) 6 Cal.App.4th). However, a California court also (People v. Carlucci , 23 Cal.3d 249) concocted the irrational decision that no prosecutor was necessary to conduct a civil traffic trial.

The decision to make the officer the prosecutor presents a great constitutional problem for traffic courts. Justice and the Constitution demands that courts are to be fair and impartial — not favoring one side over the other. The court, by allowing the state to be represented by a non-attorney (the cop), is favoring the state over the defendant. If the defendant elects to be represented in traffic court, the court demands that the defendant go out and hire a Bar attorney at their expense.. Such treatment of the defendant by the court is indisputably biased and blatantly unfair treatment and is solid grounds for dismissal of the defendant’s traffic case.

Civil traffic cases where there is no prosecutor present in the court are treated by traffic courts much like a small claims court action. In small claims courts both sides simply tell their stories to the judge and are allowed to cross examine one another under oath and the judge is allowed to ask questions of both sides.

Traffic courts treat the traffic court hearing like a small claims court only to the degree that it serves their purpose (collection of revenue). Where it does not serve the court’s purpose (threat of loss of revenue), they treat traffic court cases like a different legal animal altogether. For instance, in a civil small claims court the plaintiff must show up at the time of trial, or the case is dismissed. However, in a traffic trial where there is no prosecutor, the plaintiff (the state or the People) never shows up and never does the court dismiss the case.

Who is present in court to legally uphold the claim of the state or the People against the defendant when there is no prosecutor? The judge? The Constitution requires the judge to remain fair and impartial. How about the cop? For the reasons explained already, the cop cannot be the prosecutor and in regards to California, an appeals court in the Marcroft case ruled that the cop is the witness, no more, no less.

When there is no prosecutor, there is no one present in court who can legally uphold the claim of the state or the People against the defendant. In this instance, the state or the People (the plaintiff) have legally abandoned their claim against the defendant in the exact manner as a plaintiff in any other civil court proceeding except traffic.

Traffic courts are not concerned with justice or protecting people’s rights under the Constitution, but maximizing the collection of revenue is the traffic court’s real and true agenda. Lest anyone be inclined to believe otherwise, try challenging a traffic court judge sometime by moving to dismiss your traffic case because the state or the People have abandoned their claim against you by not having a prosecutor in court. Watch as the judge’s temperament and demeanor instantly change. The judge will be quick to remind you that the state grants the court the right to try a civil traffic case absent a prosecutor. If that doesn’t immediately shut you up, then the judge will invoke a judicially intimidating tone of voice accompanied by some strong facial expressions, as the judge instructs you to move on to something else.

The abandonment of the state’s or the People’s claim for lack of prosecution is a raw nerve that traffic court judges do not want exposed in open court. Such a claim exposes to everyone the fraud of the court and the court’s mere pretense at justice.

Slay your traffic ticket with Ticket Slayer!

Ticket Slayer has a National Traffic Dismissal Rate of 85% — 92% in California

TicketSlayer.com

Author Contact: GregS@TicketSlayer.com

{ 0 comments }

Projection Essentials for Houses of Worship
Church Production Magazine

What effect has the emergence of image magnification (IMAG) in churches had on the house of worship video market? (new equipment purchases, more sophisticated installations, HD upgrades, etc.?)
IMAG has had a dramatic affect on the H.O.W. market, as it’s directly increased the sales of video projectors. As projectors have become more prevalent, what images and how we put those images on the screen has changed as well. In the beginning, the Pastor was the focus of the imagery. Then key scripture and words to hymns found their way on to the big screen. Now we are seeing multiple projected images blended to create one giant image or an aspect ratio that is different from anything that is normally seen. Video projectors are now being used as lighting and set instruments. For example, a church may use their projector to create background imagery and mood lighting with projected moving video, similar to how theater companies use the projectors in their performances.

Has the increasingly multi-format video environment created a challenge for video equipment manufacturers marketing their gear to houses of worship using largely non-expert, volunteer tech crews? If so, how has your company responded?
Digital Projection has always been and will always be dedicated to the H.O.W. market. We realize that churches typically have a large volunteer staff when it comes to video. Thankfully, DPI has eleven technicians on staff at our North American Sales and Support Headquarters in Kennesaw GA. In addition we have 2 field application engineers that travel the country supporting our dealers and their end-users. We also have a very popular application support phone line, as well as 24/7 tech support options when needed. We rely heavily on our extensive network of authorized dealers as well as our relationships with industry consultants, and accentuate the strength of our network with our own hefty support abilities.

However, non-expert staff can sometimes be a creative advantage for a church, as many times the volunteer doesn’t know what “isn’t possible” technologically. Without the hindrance of specified limitations, volunteers can sometimes dream up new techniques that use our projectors in ways even we haven’t seen before. Lack of deep experience can sometimes be an asset in the technology field.

For projection in a church sanctuary, what should be considered on the decision to go with front projection or rear projection?
In nearly every case, there is a distinct advantage to using rear projection instead of front projection in a sanctuary. With rear projection you are pushing light out to the sanctuary from a darkened and controlled environment. The material of the rear screen itself, if properly chosen, acts essentially as a lens and focuses the light at the audience. Conversely, in front screen projection, the screen material reflects not only the projected light from your video display, but ALL light in the sanctuary including light coming in from windows, stage lights and overhead lights. That being said, rear screen material is typically more expensive than front screen material, and the building structure must accommodate the space required to install the projector behind the. In many cases, rear screen projection is ruled out because of the inherent cost differences.

What factors should a church consider on the decision to upgrade to HD video production?
There are two major resolution standards when discussing High Definition Video. Those resolutions are 1280H pixels X 720V pixels and 1920H pixels X 1080V pixels. It is very important to note that the human eye cannot resolve significant differences between the two standards when viewed from further than 3 times the screen height. While we always encourage our customers to purchase the very highest quality product that they can afford, here is an area where significant savings can be enjoyed if a church has a tight AV budget. Not only is a projector based on the 1280 X 720 resolution less expensive, but all of the “front end” products are as well. Typically, cameras, switchers and distribution equipment based on the lower resolution high definition signal are all much less expensive than higher resolution options.

Again there are many factors that go into designing the proper AV system for a given environment. It is always best to work with a trusted AV integrator or consultant when making larger AV purchases.

A digital imaging pioneer and projector industry leader, Digital Projection International (DPI) manufactures and distributes an extensive and expanding line of ultra high-performance 3-chip and single-chip DLP® projection systems. These projectors are the reference standard for demanding applications such as large-venue, live-event staging, Fortune 5000, homeland security, education, medical and scientific research, command and control, digital cinema, commercial entertainment, worship and elite home theater.

Multiple company accolades include two Emmy® Awards for Outstanding Achievement in Engineering Development by the Academy of Television Arts and Sciences. DPI remains the first and only projector manufacturer to win the coveted award.

{ 0 comments }


Page 10 of 26« First...8910111220...Last »